Game Idea — The Humble Indie Rumble
Well, this blog has well and truly fallen by the wayside...
Well, this blog has well and truly fallen by the wayside...
I started this blog in response to the frustration I feel in things I start never getting finished. Things I’ve had ideas about or started, but never got around to completing. Nowhere is this laid bare more than my involvement with FoFiX.
I just finished my second play-through of what has quickly become one of my favorite games of all time. An iOS-only game called Superbrothers: Sword & Sworcery EP. That's "EP" in the same way that a musician would release an EP. And while there's no rhythm component to this, the music does play a big part. The music is from a fella named Jim Guthrie, who I'd never heard of until this game, but I might look up. I love the sworcery soundtrack.
I’d love to see an IM program for jailbroken iPhones with QuickReply support like BiteSMS or MobileNotifier.
An idea for a Portal or Portal 2 map pack. On the surface, it is simply porting all the Narbacular Drop levels into portal, set in the Aperture Science Enrichment Center testing facility. Although it would definitely add an extra something to it to include a story of sorts. Basically the player will be a small child, a young girl, which ambiguously may or may not be a younger Chell. All that is ever made clear about her story is that she is a daughter of an employee, perhaps somehow caught up in the unknown events of the infamous Bring Your Daughter to Work Day. The (admittedly little) story of Narbacular Drop would have been invented by an employee as the premise for a test sequence involving a child. His theory being that children would be much more suited to thinking with portals due to their lack of knowledge about the laws of physics. They have not yet learned what is impossible, as it were. As you progress through the test, nooks, dens and secret areas not present in the original Narbacular Drop can contain papers and possibly security clips detailing the inception of the current test, codenamed “Narbacular” and its subsequent dismissal due to putting children in danger. I’m thinking the person in charge would have been passionately against it, stating words to the effect of “We will not be testing children while I’m still alive”. In this way, GLaDOS can deem it acceptable to test children because that person is no longer alive. Perhaps after the Narbacular Drop levels are over there can be an extension with more levels of an escape sequence (now typical of Portal) that could explore some currently unexplained aspect of the story, like the post-activation attachment of the morality core on GLaDOS. The final boss battle could involve attaching cores to GLaDOS in a similar manner to the final battle of Portal 2.
This is an idea I've had since the first Scribblenauts game was released: A community-driven version. The basic premise is identical to that of Scribblenauts: solving puzzle-based levels using just about anything you can think of by summoning items, NPCs, etc by writing the name down. For example, the objective is to get a star out of a tree. You could summon a lumberjack to cut the tree down, or a saw/chainsaw/axe/etc to cut it down yourself. Or you could summon a ladder to climb up into the tree. Or a jetpack, helicopter, wings... The possibilities are endless. The point of difference between Scribblenauts and my idea of Wikinauts is the social, community-driven aspect.
Does anyone even know about the Inception iPhone app? Movie tie-in apps and games are generally something to be wary of; once the hype from the movie wears off, they are cast aside as marketing shovelware. Inception was an awesome movie, but was not immune to this. There was an Inception world bending app that took pictures from your current location on google maps and overlaid them on the sky from a photo from the phone’s camera. It was gimmicky and didn’t work very well. Once the hype from the movie died down, it was deleted.
Speaking of different ways of experiencing music, JamLegend is shutting down. This makes me incredibly sad.
In our increasingly busy lives, we no longer have the luxury of time to sit in an armchair in front of the fire, reading the newspaper. Besides, the news is already a day old by then; we want to know what’s happening now. Enter Armchair, an app idea I just cooked up.
I love the retro stylings of the BIT.TRIP series. I wouldn’t call myself their biggest fan; I started playing the series with RUNNER, I haven’t finished any of the games and I haven’t even played FLUX. But I do love the series. One of the things I love the most is the control scheme for BEAT (and presumably FLUX). To a lot of people, twisting the Wiimote to control your paddle feels weird and unintuitive. But it’s an awesome replication of the old Atari paddle controller. The only thing better would be a real paddle controller.
This is an idea I’ve had in my head for a long time. I think it would be most suited to an anime series, but it’s just a story idea.
An idea that I’ve been kicking around for a little while now, that I know I’m probably never going to work on, is a Pokémon Real-Time Strategy game in the vein of Warcraft 2 (not 3). The idea is, you train trainers in a manner similar to training units in most RTS games, then send them into forests, caves, grassy areas, etc to find and catch Pokémon to use in battle. A trainer will only be allowed 3 Pokémon in their party for simplicity’s sake, and because that’s the most number of Pokémon you can send into battle at once.
“Pro Tanto” – According to Wikipedia, it means “for so much”, or “something that has only been partially fulfilled”.